BanditJack’s Bug Out Bag

Posted in BOB with tags , , on July 9, 2009 by banditjack

This is what is in my BOB, and should help facilitate the thought process for those of you who may be just starting to construct or even consider a BOB. (Note: My full BOB is designed around the idea that I am forced to evacuate my home or base of operations with uncertainty about what lies ahead and possible hostile intent towards me.)

BanditJack’s Bug Out Bag is as follows*:

  • Mossberg Maverick 88 12ga pump-action shotgun (with ammo)
  • 1 x 9in. Survival Knife (contains fish hooks, fishing line, needles, snare wire, and matches in the hilt)(Rambo-style)
  • 1 x Fairbairn&Sykes Style fighting knife (actually a knock-off, but decent)
  • 3 x Folding knives (from 1″ to 3″)
  • 4 x multitools
  • 2 x lapel knives
  • Tactical vest/LBE
  • Notebook w/ writing utensils
  • A pack of waterproof matches
  • Flint & Magnesium bar (fire starter)
  • Chemical Flares (Chemlights)
  • Bandanas
  • 5 pairs of latex gloves
  • Gerber Recon 4-filter light
  • Maglite Mini
  • Maglite Solitaire
  • Extra batteries
  • 2 x Poncho
  • Boonie hat (MARPAT)
  • 2 liter water bladder
  • 3 x 1-liter wide-mouthed bottles
  • A 10 x 25 Monocular
  • Hand axe (which I wish to one day replace w/Tactical Tomahawk)
  • Crowbar
  • Zip ties
  • Medium First Aid Kit
  • 100ft 2000lb test rope
  • 100ft Paracord
  • Surefire EP3 Sonic Defenders (noise canceling above 85dBs)
  • Long term stored food (MREs/canned goods/dried foods)
  • 6 x pairs of socks
  • 3 x shirts
  • 1 spare pair of light working pants

Since I live relatively close to a nuclear facility, I will very shortly incorporate some potassium iodide tablets (potassium iodide blocks your thyroid from absorbing radiation).

*Note: One should consider their environment(s), personal needs, accessibilty to caches, destination, and the number of people you have to support, among other things, while selecting the optimal gear loadout in his/her B.O.B. List is incomplete, and should be regarded as basic loadout (minus shotgun). All bug out bags are a work in progress, as there are always ways to improve and upgrade your pack.

On the issue of walls…

Posted in Defense, zombie with tags , , on May 5, 2009 by banditjack

Taken from a recent discussion:

The issue of wall size comes simply from the fact that the immense hordes of walking undead will heave themselves towards our bases, piling on top of each other, until eventually (and quite unplanned by the zeds), they breach our perimeter. There is a lot of weight and force behind thousands, possibly hundreds of thousands of bodies, which should not be taken lightly. (Haha, pun!) Even if you rain lead on them, the bodies will remain to be clammered over. Higher, concrete walls give you time to burn the bodies down and away from your fortifications. They also provide you with distance from the enemy which has real effects on both physical and mental well-being. A wider, thicker wall also provides you and your defenders a more stable platform from which to fight. I wouldn’t want my men (and women) running back and forth on a 2ft wall they could easily fall from. With 5ft, you could even install guard rails/parapets, which would prevent falling, and provide weapon stabilization. Hell, with thicker walls, you can mount heavy guns. (Giggity!) You can stockpile ammo and fuel on the wall for destruction and disposal of the hordes. There is also the threat of raiders to consider. A thicker, reinforced wall gives you good protection from many forms of weapons fire, and a taller wall will provide you with your very own high ground. So when it comes to walls, sir, bigger is definitely better :) .

Wow. Love the Ending…

Posted in Bonus Fun with tags , on August 6, 2008 by banditjack

What’s a Bug Out Bag?

Posted in BOB with tags on August 6, 2008 by banditjack

Emergency Survival Bag (a.k.a. Bug Out Bag) – Bag (duffel bag, backpack, rucksack) containing the essential supplies (which can vary depending upon situation, geography, physical traits) needed to sustain a person in an emergency (invasion, massive earthquake, tornado/hurricane) without modern conveniences for an extended period of time (at least 72 hours).

Maced + horrible results

Posted in weapons with tags , , , on May 22, 2008 by banditjack

I own a couple canisters of OC spray (pepper spray). From time to time, you have to test them. No big deal right? Of course not, and I’ve done it before, subsequently building a slight immunity. So I tested it, tasted it (I was curious. It wasn’t bad, surprisingly), and got some on my hand. Well I forgot about it getting on my hand. And then I had to take a piss…

See where this is going? I spent the next 45 minutes writhing with pain and discomfort, to the tune of “holy shit, my cock is on fire!”

How to Maintain Leadership in an Undead world

Posted in Leadership, zombie with tags , , , on May 8, 2008 by banditjack

The establishment of proper leadership and a chain of command system within a confined community will become a vital priority for any group that wishes to survive. The assembly of such a compendium would require great charisma, knowledge, and prowess. One must first and foremost realize that they are indeed NOT running the show. You are only as strong as the people who follow you. If the people no longer believe that you are qualified for the job, then it is your duty to step down, and pass the responsibility to another person, or be forcibly removed. I must also mention that it is the responsibility of the people within the community to not be unhesitant about forcibly removing a poor leader, or one who does not have the group’s best interests at heart.
It goes without saying, that in the case of total zombification of the nation, the government may very well go out the window. Some military installations and bunkers will remain (which I hope they do, otherwise we have the terrible scenario of nuclear stockpiles going unattended, open to any person out there), as will a sort of shadow government including the President who will most definetly survive in the President’s Emergency Operations Center (giant ass nuclear bunker). I also hope that, but do not count on, the nation’s   nuclear power plants and waste storage facilites being secured. (Nuclear materials, particularly waste, decays at an astonishing rate, and without proper maintainence, will overheat, explode, and irradiate large areas. However, to get back on topic, it may be a possibility that the survivors of Z-Day would have to reform a system of government.
It should also be said that any a leader must take into account all the people and their rights. Yes, in a post apocalyptic hell hole, people have rights. Possibly even more so, because they are no longer hesitant to blow a hole in your ass. It is important to remember what people feel entitled to, and what they are and are not willing to part with. I would also put forth that as many decisions as possible should be democratic one’s, be it electing a leader, or choosing the next place to hole up. This is something that has been proven (particularly in American society) as the most agreeable with the widest range of people. This is not to say however, that you should take a vote on everything; far from it. Doing so will cause rifts to form, slow down efficiency, and quite possibly get people killed. In such a constantly hostile environment, it would be prudent for a leader to also be a military leader (military leader meaning one who leads the group in battle). It would help solidify his/her power, and One must find the happy equalibrium in between, and that is something you will have to find on your own, it can’t be explained.
Largely because of the reasons stated above, and just because it is a good thing to have in daily life in these ever trying times, I suggest that one’s bug out bag, contain a pocket constitution/bill of rights. This may seem dense at first, but if you are put into any kind of leadership position, or subject of one, it is beneficial to try and hold to these ideals. Use them as a starting basis for any kind of government you attempt to reconstruct out of the ashes. Amendments can be made, as the group sees fit, but starting from a familiar ground point, one that holds to what the people have known and come to love (whether they know it or not) has a rallying power that shouldn’t be underestimated.
One more point I’d like to touch on is an establishment of a rudimentary ranking system within the group. If the leader of the group does not facilitate this, it will happen on its own, and not necessarily with the best of results. Again, in this context, treating it as a military situation would help. Assigning every person a rank and general tasking within the group assures that everybody knows their place, and knows that they are an appreciated and valued member of the group. All quarters however, shall be equal, or one shall see the spread of low morale and unwanted dissent among the lower ranks. This holds true in small groups as opposed to larger, actual militaries, because of the close interpersonal ties that will become severed, and the general rebelliousness of being under the thumb of a select few, rather than a larger number of accepted officers.
To go along with this, the issuing of medals and awards for service to the community would be beneficial in keeping spirits, respect, and discipline up. The simple fact that as your community ages the older of the clan shall be replaced by the younger, means that those who originally beared witness to your work may no longer be around to tell the tale. This means that there will be no record of what has been done, and little reason to hold respect for those that come before. The youth, in all their irrational glamour, will not likely stand to bear witness to an old man’s tale, but have no choice to take the facts that are presented by a standardized medal. The proof of accomplishment will help quell generational gaps, and set standards to which the next generation is expected to meet and exceed.
All of this fails, though, without proper discipline throughout the group. A leader must be able to enforce the rules, but do it fairly, so that the other members of the group will still stay behind you. All members should be able to stand their ground in moments of intense stress. The leader should be the shining example of how to do what needs to be done. He/She doesn’t need to be an expert in all fields, but should have a working knowledge of how to do all things that are essential to the groups survival; letting the true adepts manage most of the actual tasking.

That’s all for now,
BanditJack

How to Kill a Zombie

Posted in zombie with tags , , on March 26, 2008 by banditjack

Here I will quote Shaun of the Dead, one of the best movies ever.

“The attackers can only be stopped by, removing the head, or destroying the brain. I’ll say that again… by removing the head…or destroying the brain.”

That’s pretty much it.

Grab a gun, sword, knife, grenade, rocket launcher, toothpick, or whatever, and get to smashing brains!

Today’s assigned reading: Field Manual – US Army – FM 8-51 – Combat Stress Control In A Theater Of Operations

Zombie Overview

Posted in zombie with tags , , on March 26, 2008 by banditjack

Our first order of business, is defining for the uneducated, what a zombie is. A zombie is a slow-moving, mostly-dead being who wishes to eat your flesh, drink your blood, and kill everyone you know and love. They are the enemy. They are unrelenting, and don’t take no for an answer. The average zombie is dumber than a box of rocks*, but still highly effective. The bite of a zombie is highly infectious and will spread the affliction rapidly. The time it takes for an individual to be completely overrun byb zombie misgivings depends upon the individuals size, metabolism, tenacity, and ass-kicking ability.

General Advice:

-Zombie. Shoot it in the head!

-Do NOT approach a suspected zombie.

-Do NOT attempt, under any circumstances, to mate with a zombie.

-While marrying a zombie is legal, it is highly inadvisable.

-Do not allow a zombie to “nibble on your finger”

-Never trust a zombie with your baby.

-An individual who is bitten has the same handling rules as a regular zombie.

-Do NOT set a zombie on fire. They will walk around and ruin all your stuff.

*Rocks, however, are not dumb. They can be thrown at zombies.